Saturday, August 19, 2006

December Questioning on Garrec Lassos' Fort

December 11 1005:
Raven, Zachery and Damien have three days in which to further explore the scouting parties. Across the river, three and a half (3.5) miles south of the fort, Raven, Damien and Zachery set up a tree fort covered by hallucinary terrain to resemble natural folliage.
Six 5th level domination spells are memorized; 4 for Raven, 2 for Zachery. Clairaudience, clairvoyance, ESP, tongues also in memory. Damien in bird form 100 yards out flirting through the branches looking on point.

80 yards out a short range patrol (1 to 5 miles) of 3 mammoth, 3 frost giants and 6 verbeeg is spotted. Tongues are cast on each Raven and Zachery. Frost giants need and 8 to save vs. spells, one fails. Zachery thinks he established a link. A second casting is done by both Raven and Zachery on the second giant. Zachery again makes contact. The party lets both get out to a range of 90 yards. ESP will from now on, forgive if missed in the past, be used a the boundary for the domination link to communicate surface thoughts for interegation. In using any combination of spells, the weakest link of duration, range, radius and area of effect always apply, like the weakest chain in a link. Questioning of the two giants under Zachery's control from under 90 yards out from the patrol's location proceeds as follows: Domination - make no outward appear or recognition of our communication, continue in a normal fashion and mention this to no one. Damien watches the patrol from 10-30 yards for invisible creatures or anything suspicious in bird form.

1.) What are your total numbers and kind at the Fort of Garrec Lassos?
90 ogres
80 verbeeg
15 cyclopskin
50 giant trolls
10 giant ettins
30 hill giants
25 frost giants
10 frost giant leaders
30 mammoth
80 troll hounds
25 cave bears
8 white dragons - 3 sub adults, 3 adults, 2 very old
25 ogre magi
10 ogre magi leaders
3 ogre magi hags
* there could be more creatures or some not mentioned. These are the figures he knows of at this moment.
Garrec Lassos

2.) Give of a general description of the outward appearance of the fort?
There is a central keep with four towers. Expanding from this os a courtyard with 40-80 ft high walls guarded by five towers for the defense of two entrances to the inner courtyard. The entire fort sits on a raised stone foundation that contains several level beneath it. Each tower is equipped with six floors and three entrances; a top dragon entrance facing innward, a mid level entrance facing outwards, and a courtyard level entrance some 30ft above the ground level of the courtyard. This totals 5 towers for the courtyard walls and two gates, with the keep sourrounded by four towers. Each tower is close to 200 ft in height. There are at least three subterranean levels beneath the fort.

3.) Tell me of any traps or protections surrounding the fort.
We set pit snares, spike traps, and other booby-traps around the fort. The ogre magi conduct scrying for the Frost Lord. The trollhounds can smell out anything alive within several miles. The dragon scan for movement with their dragon aura regularly through fly-by's. To avoid the traps, entrance through the two paths to the gates is suggested.
The dragons have lairs within each of the towers, save the lone tower not connected to a gate or to the keep.

4.) What of the dragons?
The towers have three entrances for each dragon, the middle facing out, the top and bottom facing inwards to the courtyard. The dragons will perch, patrol, circle and hide about in the hopes of killing any intruders. They religously maintain an excellent knowledge of their kins' last position and direction at all times.

5.) What of the ogre magi hags?
The hags have bragged they have many protections and scrying devices, but much is shrouded in secrecy. They see through the rolling mist. Its is difficult to keep tract of their ogre magi brethren. There is a general alarm system of unknown origin. We just know the gong signifies and attack or intruder alert. The hags have been in seclusion since the fall of Jukrel Grave, and it is rumored they made travelling to the fallen fort for some unknown reason. The gong's range in his service has never been tested.
.....The setting of the heirachy is outlined. They are expecting an attack from a mysterious, invisible group of killers who leave no trace.


6.) Provide a general layout of the terrain surrounding the fort.
This will be noted in map later.

6.) Basic guard contingent: ---

7.) Frost giant commanders?
There are 10 frost giant commanders. Five for the patrols, three for the walls, and two for the keep. Brief description of each.

8.) What has he heard Jukrel and MokTuroknin? Events and response?

9.) Where are the hags located in the fort?
The Cauldron room and the ogre magi quarters are in the central keep of the Long Great Hall. Thr Cauldron room is to the north, while a maze of works passages adjacent to the Great Hall houses the ogre magi population. Both hag and magi move travel the passageways of the keep in mist form frequently.

10) What do you know of the hags?
I have never met them, and I don't know their individual names, nor how to recognise one from the other.

11.) Do you know of any protective or any other physical devises covering the hag area?
I have never tested or entered unannounced into the Cauldron room. The penalty for an unknowned entry is death. They are rumored to see beyond the walls of the fort, but I don't know what protections are there, other than some may exist. Its usually dark and misty in the Cauldron room, obscuring normal vision. The Cauldron room has a single entrance, blocked by a solid door which can be bolted and locked. The hags are fond of poison of all sorts, and well as lethal death traps.

12.) Where are Garrec Lassos' quarter in the fort?
GLs' quarters are in the lower heart of the fortress, in the lower individual chambers under the mass of the central keep. On the second-lowest subterranean layer of the fort, is a level composed of seven multi-room chamber areas for the highest giant chieftains, and any special digitaries of the Ice Throne. All are connected by a narrow tunnel that circles and connects each multi-cave area. Garrec Lassos' quarter are the north-eastern corner of the tunnel warrens.

13.) Are there certain times when Garrec Lassos is visible on the walls?
Now he is out amongst the troops on rare chance occasion, and with no regularity, which is unusual. He has been within secure walls, plotting the revenge on the new enemy, ever since the ogre hags first returned inspecting the battlegrounds of the mysterious defeat at Grave's Fort.

14.) Who is the ememy of your ("our") enemy?
Someone from their past, it is said. They have a personal interest in destroying them (being you), much like the rage inspired in the trolls and ogres. The new allies were only seen for two days, when their skyship took temporary docking at the empty dragon tower. This was within a fortnight ago. Once the ship docked, all access to empty tower was restricted to the leader and elite contingents. I went on patrol as usual. After two days of sighting it still docked at my patrols' departure and return for two days, the third morning it was gone, and I have not spotted them since.

15.) Describe the ship?
It looked a great hammerhead shark, with large fins at the rear and below, and a bent yard extending from the top. It seemed some 60 foot long. The crew was mostly human(oid), wear dark garb and gear. The ship had the colors of hawk, sleek and tight, which blended well in the setting forest light, glimmering off the three metal plates stripping its underbelly. It flew through the air like water. Not like ship would, but like a shark, gracefull and quick.

16.) What information was determined after the hags' trip to the southern fort?
A great massacre had occured there. The cowards had even taken all the bodies for some nefarious practice, robbing them of a rightul funeral pyre as great warrors of Thrym. There will be a heavy toll for that blasphemy. The spirits are said to have lingered and returned from death as malevolent entities, their sole existence to exact revenge. The hags spoke with the angry now undead remnants of the forces, and returned with several of their undead kindred. Some remained in the now abandoned fort, too chaos and tortured to be removed. They will kill all who approach. We no longer patrol the fort, and give it some berth in our route. Our victory is assured.

Damien commune messages - reveals basic truths, including the identity of the Wyvernrider, Tarl Cabot. His background becomes new first directive, as he knows much of Hextorian identity, locations, history, strength, defenses, etc.

Meeting with Guthrie and Mylo about the Skyshark vessel via seeing stone.

Ulazaada and the Necromancer prepare to take an expedition to the new ruins of Jukrel Graves' Jarl

Ulazaada, annis hag
INT: Very (11-12)
AL: Chaotic Evil
AC: 0
MV: 15
HD: 7+7
HPT: 50
THAC0: 13
#AT: 3
Dmg d8+8 / d8+8 /2d4+1
SA: Grappling, 19 strength
SD: Changeself, fog cloud, edged do -1 hp damage (blunt weapons +1)
SZ: L
ML 15
XP: 7000
MC2 (Hag)
Wand of Lightning (12 charges)

Serrithel Barrows, the Necromancer
10th level Deathmaster NPC - Mummymaster by level, Dragon issue #76.
STR: 15
INT: 17
WIS: 12
DEX: 16
CON: 16
CHR: 6
COM: 12 (10)
HD: 10+10
THAC0:
HPT: 40
RACE: Human
AGE: 73
EXP: 706,977
AC: 6

Ker ghosts, for the hags, and casurua ghost, as a malevolent entity, identitfied at the Jarl ruins, after three days of exploration and one week of research and analysis.

Scadroth in consustion in the Hall of Skull about the WyvernRider's origins.

Possible visits to Charonijakar and to Ansbach to stir up any information from the Black Talon and Sv'euss.

Skell's monkish Scarlet Brotherhood contact and mentor in confirmed is the Valley of the Mage.

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