Friday, August 04, 2006

"Give Us Loot, Wishes Cards and Intelligence" Say the Invisible Seven

Day 168: 10-17-1005
Looting begins...
An animate dead spell off of scroll, 17th ability, is used on 8 frost giant bodies. Zachery to the boat with boots of flying and an item of transport - key sphere and rod combination. Raven begins resting. Zachery transports 6 water-logged frost giants guarding the boat to the fort to assist in the transport of loot. Five hours are taken to pillage the fort spoils down to the copper piece, while bodies are transported via the undead giants to the demiplane. Only the animals, and any too managed for animation are left behind. Raven teleports back to Diescroth, to open the gateway to allow movement of new troops and spoils. The boat remains submerged beneath the river.

82 potions are handed over for identification, 63 of which are unique formula. All unique potions found to which Sv'euss does not have the formula, he make take one for analysis and duplication - under the condition when the first new potion batch is made a unique will be returned. 27 magical item are given for identification to Exxorix, as well a party of students needing training: the six wizards to 5th. The items will be identified by the Order of the Eclipse.

Training
Kushzakar and One Eyed Jack return to the temple to be tutored by Zenar, to 5th priest. Ardon takes the task of training Helm to 8th priest, while Zachery will train Skell to 7th wizard. Raven trains self to 11th in wizard, and then begins 10th assassin. The warrior 8 and 10 will be trained by Bellam and Reghell. They then begin training Kushzakar and One Eyed Jack to 5th warrior.
Skell trained by Zachery
7th wizard, 28 base mod int = 13 days total. October 30 1005.

Wizards trained by the Order of the Eclipse
17 int, 4th 21 days 12 days, 5th 12 days. Total 24 days 18 int 22 base 11 daysx2 = 22 total days. November 9 1005.
Skell
7th wizard, 28 base mod int = 13 days total. October 30 1005.
Raven self trained
11th 31 days, int = 12 days. Assassin 10th 28 days, int = 11 days. 23 total days.

November 10 1005.
Helm trained by Ardon
2 priest levels, 7th - 22 base, 17 int = 12 days. 8th - 24 base, 17 int = 13 days. Total 25 days. November 12 1005.

Warrior 10 by Bellam
2 warrior level, 4th - 11 base days, excellent skills, good alignment, half modifier makes it 16 days, modified by intelligence: 12 days. 5th 14 days. Total 26 days of training.
November 13 1005.

Kushzakar by Reghell and Zenar
5th warrior, 18 base, int 14 = 14 days. 5th priest level, 19 base, int 14 = 14 days.
Total 28 days. November 15 1005.

Warrior 8 by Reghell
2 warrior level, 4th- 11 base days, excellent skills, good alignment, half modifier makes it 16 days, modified by intelligence: 16 days. 5th 18 days. Total 34 days of training.
November 21 1005.

One Eyed Jack by Nagrush-Kar and Zenar
4th warrior, 16 base, int 8 = 16 days. 5th warrior, 18 days. 5th priest 19 days. Total 51 days. December 9 1005.

Raven and Bellam travel to the Three Horned Bazaar in the Citystate. They move to Mina Mena's Fletcher-Bowyers merchant stall to arrange for the purchase of four strength bows. Raven begins initial bidding with Mina Mena's step-brother, Jorell. After some haggling, a price of 600 gold per bow, after a week of instruction and a week of crafting, with the instruction to begin the following week. The four archers will report to Jorell in succession for all instruction, a month of crafting will follow.

The four bowman are: Warrior 7, Warrior 6, Warrior 2, Warrior 8. Instruction period
during November, each one week.

Raven and Zachery identify the staff and the deck personally. Ullazada is given the cauldron for her own scrying and experimentation. Once the two items are identified as the Staff of Fates, a relic of Istus, and a Deck of Many Things - Psinar appears. Raven and Zachery are settling a score with a case of dark spirits, when Psinar appears, seeming as if completely normal with another rounds of drinks. Each drink is just the thing you were thinking about ordering. Each is also in your traditional drinking cups, which are not stored in the present establishment - a private drinking headquarters on the platform's inner quarter. The items are also present. Psinar opens a discussion of a trade on the staff, and confirms the deck. He offers the total silencing of Pike's true fate as an opening bid. Two restoration scrolls finalize the deal.


Raven gives a pledge of friendship between the New Hextorites and the diviners of Istus. Psinar agrees, noting the New Hextorites are a tad short of allies at the moment. He wishes to be present at the drawing of the deck, not that he doesn't know whats going to happen - he just wants to observe your method of drawing. The six drawers are assembled in the banquet hall beneath the temple later that evening around midnight. The deck drawing is completed by 2am: Raven, Zenar, Zachery, Helm, Bellam, Ardon and Skell participate.

STARTED WITH 2 WISHES
RAVEN 4
1-1.) WISH TO THE THRONE, KING OF HARTS - 18 CHR AND KEEP 1
2-2.) WISH FOR THE MOON, QUEEN OF DIAMONDS, D4 WISHES: 3

3
1-3.) STAR, JACK OF DIAMONDS, 2 POINTS TO PRIME REQUISITE ABILITY
+1 WIS +1CON. (WIS 18 CON 16)

2-4.) WISH FOR THE MOON, QUEEN OF DIAMONDS, D4 WISHES: 3

ARDON 2
4
1-1.) WISH TO THE THRONE, KING OF HARTS - 18 CHR AND KEEP 2
2-2) STAR, JACK OF DIAMONDS, 2 POINTS TO PRIME REQUISITE ABILITY
+2 CON ( CON 15).

2
HELM 1
1-1) STAR, JACK OF DIAMONDS, 2 POINTS TO PRIME REQUISITE ABILITY
+1 STR +1 DEX (STR 18.29 DEX 18) .

1
SKELL -2
1-1.) WISH FOR THE MOON, QUEEN OF DIAMONDS, D4 WISHES: 3
2.) STAR, JACK OF DIAMONDS, 2 POINTS TO PRIME REQUISITE ABILITY
+2 INT (INT 18).

2
ZENAR 3
1-1.) WISH FOR THE MOON, QUEEN OF DIAMONDS, D4 WISHES: 2
3
1-2.) WISH TO THE THRONE, KING OF HARTS - 18 CHR AND KEEP 3
2-3.) WISH FOR THE MOON, QUEEN OF DIAMONDS, D4 WISHES: 3
4
ZACHERY 2
1-1.) WISH TO THE THRONE, KING OF HARTS - 18 CHR AND KEEP 4
2-2.) STAR, JACK OF DIAMONDS, 2 POINTS TO PRIME REQUISITE ABILITY
+2 INT. (INT 17)

BELLAM 2
3-1.) WISH TO THE THRONE, KING OF HARTS - 18 CHR AND KEEP 5
4-2.) STAR, JACK OF DIAMONDS, 2 POINTS TO PRIME REQUISITE ABILITY
+1 STR +1 DEX. (STR 18.23 DEX 17)

DECK DISSAPPEARS - five keeps are magically created along the temple and platorm infrastructure. To the awe of Diescroth inhabitants, by the next morning the Hextorian hamlet's defensive fortifications have doubled in size. The five of the seven drawers; Ardon, Zenar, Raven, Zachery and Bellam, retire with the dawn to their new keep.

Although their will be a period of training, the creation of the Invisible Seven, Executioners of Hextor, arm of the Black Talon, aligned with the Order of the Elcipse is formed. Raven, Zenar, Zachery, Helm, Bellam, Ardon and Skell are the New Hextorities. They have no fate.

10-30-1005: Training
Zachery and Skell, completed with training Skell to 7th, return to the Mudship with a seeing stone. They meet Yurgrim who reports the following: The raided fort, now a ghost fort, has had some great undead presence inhabiting it since your absense. He has not gone near the actual complex, but the influence of a mavelolent undead force is unmistakable. "Evil resides within" he says "and it know us". The surrounding terrain and wildlife have been altered or vacated in response to the new undead presence. Otherwise, there has been no giant activity. Light scouting reveals the following rough details of patrols in the area:

Long range patrols - (120 miles +) 4: Dragon and ogre magi.
Mid range patrols - (10-30 miles) 6: Lesser giant and ogre-kin.
Short range partols -(1-5 miles) 10: Lesser giant and ogre-kin with some frost accompaniment.
Hunting parties (5-30 miles) 5: major giants presence of patrols.
Scavaging parties (10 - 40 miles) 3: Mostly trolls and trollhounds, some ettin and cyclopskin..
Trapped, snow drift or surprise scouts (at least 30 miles out) ?????

Raven arrives on the Mudship November 10 1005. Skell returns Diescroth via the Sphere, the Rod is left at the boat (with communication throught the seeing stones, for all transportation), to help-organize to coordinate the arrival of identified potions, selection of new recruits for the Northern expedition, and the acquisition of nomal weapon and armor for them. To return with Bellam, Helm, and Ardon November 13 1005.

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