Basic Recruits and Sacking of the Frost Giant-Ogre Hag Fort
Day 167 October 16th 1005 - 12:30 pm
Basic recruits to brought in. Six of the new wizards with the best dexterity are selected, along with Kushzakar, One Eyed Jack, and two of best new warriors. New additions total 10. Skell joins the hard core Hexorites. Total party now numbers 15. Raven and Zachery rememorize spells. Raven teleports back to Diescroth, then opens the Key sphere to the demiplane, and all the loyal march in to the temple. Zachery, still on the Mudship uses the CageRod to transport to the demiplane, has all the party link hands, and brings everyone (15) to the boat. Yurgrim, Patch and Damien make the party 18.
Stoneskins in memory between Raven and Zachery: 5 stonskins to Raven, Helm, Zachery, Skell and Bellam.
Rest and rememorization begins, (Raven 17 spell levels, Zachery <17levels) Highest 5th 8hours + 3 hours = 11 hours later, time 11:20pm. Raven, Zachery and Helm, using rings of invis, flying cast by Zachery on Helm, Raven self, Zachery boots. The threesome head towards the fort, flying low the ground. They encounter wall, enter and hear the guards' gong. 50yds out, Raven and Zachery cast first a tongues, ESP and then a domination spell. Raven is successful in touching the mind of an ogre hag. Raven has contacted two of the hags, Zachery the third.
Raven questions:
1.) Where is the lone ogre magi's location?
Kelza Vonn has been sent back to the King Mok Turokin's ice citadel as part of his daily report.
2.) So he is gone?
For now is at the fort, he will return at 3 am.
3.) How does he get to the ice citadel and back so fast?
Through the caldron.
4.) Who else is with you in the cauldron room?
My two sisters.
5.) Do any of the force commanders visit you?
Yes.
6.) Who and when?
We communicate through Kelza Vonn. Although we hear what is said, we remain in mist form. None of the humanoids, save the giants are allowed in the cauldron room. Guards above climb to there posts with ropes and ladders to keep the stair-portal doors locked. Kelza Vonn meets the giants at the edge of the cauldron room's single entrance, as we commnicate through him. The portal doors are only to be opened if an attack occurs. Violators suffer the penalty of death. The guard frost giant Delgaoth has been levated to the position of commander, and meets with us through Kelza Vonn each dawn and dusk. At noon the vebeeg captain Fellon reports in. Kelza Vonn departs for the ice citadel after the dusk report by the frost giants. He always returns before 3am.
7.) Have any of the giants contacted you since the gong went off?
No. We set off the gong.
8.) How were you able to detect us when we entered the mist?
Through the cauldon and the Staff of Fates, we can see anyone who penetrates the mists.
9.) COMMAND: Tell no one of this or any contact.
10.) Tell me numbers and location of troops in the forts.
A new map provided with most of the forces and positions known by the hag.
11.) What protections are in the cauldron room?
The room has been dusted, and physical presence can be detected. The cauldron is protected by spell and poison from being moved. We have a multitude of items to respond to any attack. Spell, potion, scrying combinations, etc.
12.) What spells do you have in effect?
Excluding stoneskin, when in mist form at the moment. We would never become material with hostiles detected.
**Tons of inner mind conversations occur during the night. Much information gleamed**
3:30am Dominations of the frost giant commander Delgaoth and dusk and the ogre magi Kelza Zonn at 2am were successful. Raven and Zachery begins commands to the ogre hags for the upcoming slaughter.
Spell preparations and Item allocation before final assault on fortress:
15 applications of dust of disappearance divided out, 6.5 on self, 40 accquired, 40 previously acquired, total 71.5 dust applications remain.
Wand of fire - Zachery (47) given to Skell.
Wand of frost - Zachery (15) given to Wizard 2.
Wand of steam and vapor - Raven (16) given to Wizard 3.
Wand of steam and vapor - Zenar (23) given to Wizard 6.
Wand of lightning (89) given to Wizard 7.
6 potions of explosions - wizards.
6 firesiders - wizards.
6 firebreath potions - wizards.
12 vials of poision (8).
7 (2) potions of flying - Helm, Bellam.
8 (4) super-heroism potions - Warrior 8, Warrior 10, Kushzakar, One Eyed Jack,
12 (5) potions of poison - Warrior 8, warrior 10, Kushzakar, One Eyed Jack, Skell.
+3 longsword to Warrior 10.
+2 firetoothed bow -Raven to warrior 8 , 11 +2 arrows.
Stoneskins are cast on the 10 lesser Hextorites.
15 Strength spells (11) to warrior 8 -1, warrior 10-1, Kushzakar-1, One Eyed Jack-3, Helm -1, Zachery-3, Skell-1.
7 fly spells to warrior 8, warrior 10, Kushzakar, One Eyed Jack, Wizard 8, Wizard 10, Skell.
16 resist colds (8).
superheroism - 5 turns.
flying - 7 turns.
Poisoned blades for Zachery and Raven. Zachery has two longsword frostbands coated. Raven has Nightwatcher, dagger and Staff.
One type of poison which assassins can learn to compound is blade venom. Blade venom, always an insinuative poison (see poison types) evaporates quickly. For the first day after its application it does full damage, the second day half, and the third day none. It is likewise removed by use; on the first hit it will do full damage, on the second hit half damage, and the third it will be gone. Partially evaporated or used allows the victom a +4 saving throw. Necessary oz. to coat a weapon:
8 two handed sword
6 bastard sword
4 long sword
3 short, broad, mace, axe, etc.
2 dagger, handaxe, etc
1 arrow
Day 168 October 17th 1005
Command via domination issued before the battle, during the dawn meeting when they are all in the cauldron room. Start time fifteen minutes before the battle and 3pm.
To the giant commander Delgaoth: When the attack occurs, attack no one and just sit there.
Day 168: 10-17-1005
To the hags and magi: Be in the cauldron room, remove any personal protections, remove additional protections on the cauldron room. Take items excluding cauldron and the staff and place in a sack. Tell no one of this. Disactivate the gong. Materialize and go to sleep in the corner.
All previous durations are docked the necessary rounds taken for approach with declaration of round 1. Present location of party before the battle - all fifteen are at the Mudship dusted, spelled, etc. They begin travel - flying to the misty fortress. Zachery casts a silent spell on a gold coin during approach. Party arrives 15 rounds later at the walls of the fortress about 25yds behind the cauldron room. Warrior 8, warrior 10, One
Eyed Jack and Kushzakar quaff potions of super-heroism.
Warrior 8 8th level THACO:13 7 additional temporary hpt
Warrior 10 8th level THACO:13 31
One Eyed Jack 8th level THACO:13 13
Kushzakar 8th level THACO:13 23
Round 1
Declaration: Raven cast haste spell (14 rounds). Haste is given to all but 5 of the wizards.
Round 2
Declaration: Raven and Zachery cast prayer spells (10 and 9 rounds) in unison confering +2 to hit, +2 damage, +2 saves.
Round 3
Delcaration: Raven and Zachery cast passwall into the cauldron chamber. 5ft wide, 8ft height, and 20ft deep.
Round 4
Helm kills ogre magi, Raven kills hag, Zachery kills hag, Bellam kill hag.
Round 5
Positioning for giant kills.
Round 6
2 giants killed.
Round 7
Helm and Bellam are going to return to attack the two larger towers the the lesser Hextorites. Raven and Zachery go through the door and enter the great hall. A
Day 168: 10-17-1005
cyclopskin approached by Raven, the ettin by Zachery.
Round 8
Upper group of Hextorites positions for attack.
Helm, One Eyed Jack, 2 wizards, Skell and warrior 8 between green and blue towers.
Bellam, Kushzakar, Warrior 10, 4 wizards.
4 wizard in one group, Skell and two other wizards on the other on the tower with the dominated, wehere Helm and One Eyed Jack. All wizards to potion of explosions and Skell does wand of fire. 4 wizards throe explosion potions. Bellam.\, Kushzaar, Warrior 10 attack tower guards.
Raven and Zachery kill ettin and cyclopskin. Move into position for assassin attack on cyclopskins.
Round 9
Raven and Zachery kill cylopskin, and injury the giants. Zachery's giant swingning and barely misses, Raven's giant tries to sound the alarm but is silenced by an enchanted gold coin with 15ft radius.
4 6d6 explosions, Bellam, warrior 10, Kushzakar's attacks wipe out the Green tower. 2 6d6 explosions, 6d6 fireball, and Helm's two beheadings, One Eyes Jack's attacks wipe out Red tower. Warrior 8 in three shots wipes out Blue tower. Many kills due to poison.
Round 10
Raven and Zachery continue to battle two frost giants in silenced area. Zachery shealthed with now poisonless frostband for its twin sister Raven strikes with staff and poison kills the frost giant. Several towers are eliminated with joint attacks by warrior 8 tahing out tower 1 with three arrow shots. 3 tower attacked by wizards 3-5, Bellam and warrior 10; and Yellow tower are assulted by Skell, wizards 1-2, Helm and One Eyed Jack. The ogre cave entrance is attacked by Kuxhzakar and wizard 6.
Round 11
Raven and Zachery continue to fight 2 frost, one hill, and 6 verbeeg. Giants mysteriously suffering hlf damage and hit well. Down at the ogre entrance, Kushzakar and wizard 6, joined by Helm and wizards 2-5 attack cave mouth. Skell and warrior 8 move to the farthest ogre entrance, but find it blocked. One Eyed Jack and wizard 1 finish off yellow tower to one ogre, while Bellam and warrior 10 also widdle tower 3 to one lone ogre.
Day 168: 10-17-1005
Round 12
Raven and Zachery continue battling the 2 first giants suffering half-damage, a hill giant and 6 verbeeg. Helm and Kuchzakar thru the ogre entrance, 3 ogres left. Warrior 10 and Bellam finish off the remaining ogre on each tower, while warrior 8 missles the verbeeg tower, killing all three.
Round 13
Raven and Zachery finally kill the double strengthed frost giants, with a hill and 6 verbeeg remaining. The are hit by natural 20's by the verbeeg, and are at 18 and 38hpt respectively. Helm, warrior 10 and Kushzakar finish the 3 ogres at the cave mouth and proceed into the fortess passages. Warrior 8 backs up an attack on the verbeeg courtyard entrance by Bellam and One Eyed Jack. They reduce the six guards to one. Wizards 1-6 and Skell stay topside to guard the tower portals. At the end of the round, a sudden wind picks up, and the mist begins to slowly waver; it will disperse normally now that Delgaoth successfully dowsed the fire under the cauldron.
Round 14
Raven and Zachery attacked, Zachery hit for 2 hpt. Hill giant is badly injured, and a verbeeg killed. Helm, Kushzakar and warrior 10 enter a room with two cave entrances. Upon entering, 4 ogres enter from the left, five from right, and 4 the way they came out the long ago found secret passage at the cave's entrance. Killing begin that round, with three (two by warrior 10) hit the ground dead before the echo of there war cry ends. Bellam and warrior 8 charge in the cave mouth entrance, leaving the last verbeeg to One Eyes Jack. At the end of the round, they clash with verbeeg at the end of a long passsage opening into a room with two cave passages opening to it, with One Eyed Jack in close pursuit after hacking thru the last verbeeg guard.
Skell and wizard 5 with a potion of firebreath head to the newly enclosed entrance to guard against a sneak escape.
Round 15
Raven and Zachery kill the room down to 4 verbeeg, after killing the hill giant. Four verbeeg remain. Kushzakar, Helm and warrior 10 kill several, while three new ogres enter. New count 4 to Helm, 3 to Kushzakar, and 3 to w10. Bellaam, One Eyed Jack and warrior 8 kill while 4 verbeeg enter. New room count 5 verbeeg.
Round 16
Raven and Zachery finish there attacks. Helm, Kushzakar and warrior 10 down to six ogres. Bellam, Warrior 8 and One Eyed Jack down to one.
Round 17
Helm, Kushzakar and warrior 10 clear; Bellam, warrior 8, One Eyed Jack clear; Raven and Zachery are charged by 2 cave bears. Raven pulls back for a heal. As characters'
Day 168: 10-17-1005
free up, they begin moving thru the complex to isolate the enemy.
Round 18
Warrior 10, Kushzakar, Bellam, One Eyed Jack and warrior 8 being moving across the courtyard. They encounter 10 ogre guarding the cave entrance to the giant quarter. By the end of the round, 3. Raven and Zachery injure the bears.
Round 18
Masses cut thru ogre, hen move into 7 verbeeg coming to the defense. Raven and the 2 cave bears and 5 verbeeg.
Round 19-21
The last of the verbeeg and ogre are vanquished. The skunk smelling ettin and the hill giant with 5 worgs open a hole on the newly blocked ogre cave entrance and try to escape out the back. They are quickly hunted down, and despite the hill giant be immune to metal weapons, are all slaughtered. The fort has been conquered.
Basic recruits to brought in. Six of the new wizards with the best dexterity are selected, along with Kushzakar, One Eyed Jack, and two of best new warriors. New additions total 10. Skell joins the hard core Hexorites. Total party now numbers 15. Raven and Zachery rememorize spells. Raven teleports back to Diescroth, then opens the Key sphere to the demiplane, and all the loyal march in to the temple. Zachery, still on the Mudship uses the CageRod to transport to the demiplane, has all the party link hands, and brings everyone (15) to the boat. Yurgrim, Patch and Damien make the party 18.
Stoneskins in memory between Raven and Zachery: 5 stonskins to Raven, Helm, Zachery, Skell and Bellam.
Rest and rememorization begins, (Raven 17 spell levels, Zachery <17levels) Highest 5th 8hours + 3 hours = 11 hours later, time 11:20pm. Raven, Zachery and Helm, using rings of invis, flying cast by Zachery on Helm, Raven self, Zachery boots. The threesome head towards the fort, flying low the ground. They encounter wall, enter and hear the guards' gong. 50yds out, Raven and Zachery cast first a tongues, ESP and then a domination spell. Raven is successful in touching the mind of an ogre hag. Raven has contacted two of the hags, Zachery the third.
Raven questions:
1.) Where is the lone ogre magi's location?
Kelza Vonn has been sent back to the King Mok Turokin's ice citadel as part of his daily report.
2.) So he is gone?
For now is at the fort, he will return at 3 am.
3.) How does he get to the ice citadel and back so fast?
Through the caldron.
4.) Who else is with you in the cauldron room?
My two sisters.
5.) Do any of the force commanders visit you?
Yes.
6.) Who and when?
We communicate through Kelza Vonn. Although we hear what is said, we remain in mist form. None of the humanoids, save the giants are allowed in the cauldron room. Guards above climb to there posts with ropes and ladders to keep the stair-portal doors locked. Kelza Vonn meets the giants at the edge of the cauldron room's single entrance, as we commnicate through him. The portal doors are only to be opened if an attack occurs. Violators suffer the penalty of death. The guard frost giant Delgaoth has been levated to the position of commander, and meets with us through Kelza Vonn each dawn and dusk. At noon the vebeeg captain Fellon reports in. Kelza Vonn departs for the ice citadel after the dusk report by the frost giants. He always returns before 3am.
7.) Have any of the giants contacted you since the gong went off?
No. We set off the gong.
8.) How were you able to detect us when we entered the mist?
Through the cauldon and the Staff of Fates, we can see anyone who penetrates the mists.
9.) COMMAND: Tell no one of this or any contact.
10.) Tell me numbers and location of troops in the forts.
A new map provided with most of the forces and positions known by the hag.
11.) What protections are in the cauldron room?
The room has been dusted, and physical presence can be detected. The cauldron is protected by spell and poison from being moved. We have a multitude of items to respond to any attack. Spell, potion, scrying combinations, etc.
12.) What spells do you have in effect?
Excluding stoneskin, when in mist form at the moment. We would never become material with hostiles detected.
**Tons of inner mind conversations occur during the night. Much information gleamed**
3:30am Dominations of the frost giant commander Delgaoth and dusk and the ogre magi Kelza Zonn at 2am were successful. Raven and Zachery begins commands to the ogre hags for the upcoming slaughter.
Spell preparations and Item allocation before final assault on fortress:
15 applications of dust of disappearance divided out, 6.5 on self, 40 accquired, 40 previously acquired, total 71.5 dust applications remain.
Wand of fire - Zachery (47) given to Skell.
Wand of frost - Zachery (15) given to Wizard 2.
Wand of steam and vapor - Raven (16) given to Wizard 3.
Wand of steam and vapor - Zenar (23) given to Wizard 6.
Wand of lightning (89) given to Wizard 7.
6 potions of explosions - wizards.
6 firesiders - wizards.
6 firebreath potions - wizards.
12 vials of poision (8).
7 (2) potions of flying - Helm, Bellam.
8 (4) super-heroism potions - Warrior 8, Warrior 10, Kushzakar, One Eyed Jack,
12 (5) potions of poison - Warrior 8, warrior 10, Kushzakar, One Eyed Jack, Skell.
+3 longsword to Warrior 10.
+2 firetoothed bow -Raven to warrior 8 , 11 +2 arrows.
Stoneskins are cast on the 10 lesser Hextorites.
15 Strength spells (11) to warrior 8 -1, warrior 10-1, Kushzakar-1, One Eyed Jack-3, Helm -1, Zachery-3, Skell-1.
7 fly spells to warrior 8, warrior 10, Kushzakar, One Eyed Jack, Wizard 8, Wizard 10, Skell.
16 resist colds (8).
superheroism - 5 turns.
flying - 7 turns.
Poisoned blades for Zachery and Raven. Zachery has two longsword frostbands coated. Raven has Nightwatcher, dagger and Staff.
One type of poison which assassins can learn to compound is blade venom. Blade venom, always an insinuative poison (see poison types) evaporates quickly. For the first day after its application it does full damage, the second day half, and the third day none. It is likewise removed by use; on the first hit it will do full damage, on the second hit half damage, and the third it will be gone. Partially evaporated or used allows the victom a +4 saving throw. Necessary oz. to coat a weapon:
8 two handed sword
6 bastard sword
4 long sword
3 short, broad, mace, axe, etc.
2 dagger, handaxe, etc
1 arrow
Day 168 October 17th 1005
Command via domination issued before the battle, during the dawn meeting when they are all in the cauldron room. Start time fifteen minutes before the battle and 3pm.
To the giant commander Delgaoth: When the attack occurs, attack no one and just sit there.
Day 168: 10-17-1005
To the hags and magi: Be in the cauldron room, remove any personal protections, remove additional protections on the cauldron room. Take items excluding cauldron and the staff and place in a sack. Tell no one of this. Disactivate the gong. Materialize and go to sleep in the corner.
All previous durations are docked the necessary rounds taken for approach with declaration of round 1. Present location of party before the battle - all fifteen are at the Mudship dusted, spelled, etc. They begin travel - flying to the misty fortress. Zachery casts a silent spell on a gold coin during approach. Party arrives 15 rounds later at the walls of the fortress about 25yds behind the cauldron room. Warrior 8, warrior 10, One
Eyed Jack and Kushzakar quaff potions of super-heroism.
Warrior 8 8th level THACO:13 7 additional temporary hpt
Warrior 10 8th level THACO:13 31
One Eyed Jack 8th level THACO:13 13
Kushzakar 8th level THACO:13 23
Round 1
Declaration: Raven cast haste spell (14 rounds). Haste is given to all but 5 of the wizards.
Round 2
Declaration: Raven and Zachery cast prayer spells (10 and 9 rounds) in unison confering +2 to hit, +2 damage, +2 saves.
Round 3
Delcaration: Raven and Zachery cast passwall into the cauldron chamber. 5ft wide, 8ft height, and 20ft deep.
Round 4
Helm kills ogre magi, Raven kills hag, Zachery kills hag, Bellam kill hag.
Round 5
Positioning for giant kills.
Round 6
2 giants killed.
Round 7
Helm and Bellam are going to return to attack the two larger towers the the lesser Hextorites. Raven and Zachery go through the door and enter the great hall. A
Day 168: 10-17-1005
cyclopskin approached by Raven, the ettin by Zachery.
Round 8
Upper group of Hextorites positions for attack.
Helm, One Eyed Jack, 2 wizards, Skell and warrior 8 between green and blue towers.
Bellam, Kushzakar, Warrior 10, 4 wizards.
4 wizard in one group, Skell and two other wizards on the other on the tower with the dominated, wehere Helm and One Eyed Jack. All wizards to potion of explosions and Skell does wand of fire. 4 wizards throe explosion potions. Bellam.\, Kushzaar, Warrior 10 attack tower guards.
Raven and Zachery kill ettin and cyclopskin. Move into position for assassin attack on cyclopskins.
Round 9
Raven and Zachery kill cylopskin, and injury the giants. Zachery's giant swingning and barely misses, Raven's giant tries to sound the alarm but is silenced by an enchanted gold coin with 15ft radius.
4 6d6 explosions, Bellam, warrior 10, Kushzakar's attacks wipe out the Green tower. 2 6d6 explosions, 6d6 fireball, and Helm's two beheadings, One Eyes Jack's attacks wipe out Red tower. Warrior 8 in three shots wipes out Blue tower. Many kills due to poison.
Round 10
Raven and Zachery continue to battle two frost giants in silenced area. Zachery shealthed with now poisonless frostband for its twin sister Raven strikes with staff and poison kills the frost giant. Several towers are eliminated with joint attacks by warrior 8 tahing out tower 1 with three arrow shots. 3 tower attacked by wizards 3-5, Bellam and warrior 10; and Yellow tower are assulted by Skell, wizards 1-2, Helm and One Eyed Jack. The ogre cave entrance is attacked by Kuxhzakar and wizard 6.
Round 11
Raven and Zachery continue to fight 2 frost, one hill, and 6 verbeeg. Giants mysteriously suffering hlf damage and hit well. Down at the ogre entrance, Kushzakar and wizard 6, joined by Helm and wizards 2-5 attack cave mouth. Skell and warrior 8 move to the farthest ogre entrance, but find it blocked. One Eyed Jack and wizard 1 finish off yellow tower to one ogre, while Bellam and warrior 10 also widdle tower 3 to one lone ogre.
Day 168: 10-17-1005
Round 12
Raven and Zachery continue battling the 2 first giants suffering half-damage, a hill giant and 6 verbeeg. Helm and Kuchzakar thru the ogre entrance, 3 ogres left. Warrior 10 and Bellam finish off the remaining ogre on each tower, while warrior 8 missles the verbeeg tower, killing all three.
Round 13
Raven and Zachery finally kill the double strengthed frost giants, with a hill and 6 verbeeg remaining. The are hit by natural 20's by the verbeeg, and are at 18 and 38hpt respectively. Helm, warrior 10 and Kushzakar finish the 3 ogres at the cave mouth and proceed into the fortess passages. Warrior 8 backs up an attack on the verbeeg courtyard entrance by Bellam and One Eyed Jack. They reduce the six guards to one. Wizards 1-6 and Skell stay topside to guard the tower portals. At the end of the round, a sudden wind picks up, and the mist begins to slowly waver; it will disperse normally now that Delgaoth successfully dowsed the fire under the cauldron.
Round 14
Raven and Zachery attacked, Zachery hit for 2 hpt. Hill giant is badly injured, and a verbeeg killed. Helm, Kushzakar and warrior 10 enter a room with two cave entrances. Upon entering, 4 ogres enter from the left, five from right, and 4 the way they came out the long ago found secret passage at the cave's entrance. Killing begin that round, with three (two by warrior 10) hit the ground dead before the echo of there war cry ends. Bellam and warrior 8 charge in the cave mouth entrance, leaving the last verbeeg to One Eyes Jack. At the end of the round, they clash with verbeeg at the end of a long passsage opening into a room with two cave passages opening to it, with One Eyed Jack in close pursuit after hacking thru the last verbeeg guard.
Skell and wizard 5 with a potion of firebreath head to the newly enclosed entrance to guard against a sneak escape.
Round 15
Raven and Zachery kill the room down to 4 verbeeg, after killing the hill giant. Four verbeeg remain. Kushzakar, Helm and warrior 10 kill several, while three new ogres enter. New count 4 to Helm, 3 to Kushzakar, and 3 to w10. Bellaam, One Eyed Jack and warrior 8 kill while 4 verbeeg enter. New room count 5 verbeeg.
Round 16
Raven and Zachery finish there attacks. Helm, Kushzakar and warrior 10 down to six ogres. Bellam, Warrior 8 and One Eyed Jack down to one.
Round 17
Helm, Kushzakar and warrior 10 clear; Bellam, warrior 8, One Eyed Jack clear; Raven and Zachery are charged by 2 cave bears. Raven pulls back for a heal. As characters'
Day 168: 10-17-1005
free up, they begin moving thru the complex to isolate the enemy.
Round 18
Warrior 10, Kushzakar, Bellam, One Eyed Jack and warrior 8 being moving across the courtyard. They encounter 10 ogre guarding the cave entrance to the giant quarter. By the end of the round, 3. Raven and Zachery injure the bears.
Round 18
Masses cut thru ogre, hen move into 7 verbeeg coming to the defense. Raven and the 2 cave bears and 5 verbeeg.
Round 19-21
The last of the verbeeg and ogre are vanquished. The skunk smelling ettin and the hill giant with 5 worgs open a hole on the newly blocked ogre cave entrance and try to escape out the back. They are quickly hunted down, and despite the hill giant be immune to metal weapons, are all slaughtered. The fort has been conquered.
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