The Riddle of the Counsel of Fiends:
The Riddle of the Counsel of Fiends:
The portal to the reach of sand is guarded by the riddle of the counsel of fiends. The puzzle requires naming in wild cross orders various demonic, devishish and outer planar creature types and common names in particular pattern. This puzzle assembly takes 3d20 rounds, in this case 50 rounds to undo.
The puzzle names include: abishai, alu-demon, amnizu, Asmodeus, Baalzebel, babau, barbazu, bar-lgura, cambion, chasme, cornugon, Demogorgon, Dispater, dretch, drider, erinyes, gelugon, Geryon, glabrezu, hamatula, hezrou, Jubilex, lemure, Lolth, Manes, marilith, molydeus, nabassu, nalfeshnee, nupperibo, Orcus, osyluth, pit fiend, rutterkin, spinagon, succubus, Tiamat, vrock, Yeenoghu.
The portal to the reach of sand is guarded by the riddle of the counsel of fiends. The puzzle requires naming in wild cross orders various demonic, devishish and outer planar creature types and common names in particular pattern. This puzzle assembly takes 3d20 rounds, in this case 50 rounds to undo.
The puzzle names include: abishai, alu-demon, amnizu, Asmodeus, Baalzebel, babau, barbazu, bar-lgura, cambion, chasme, cornugon, Demogorgon, Dispater, dretch, drider, erinyes, gelugon, Geryon, glabrezu, hamatula, hezrou, Jubilex, lemure, Lolth, Manes, marilith, molydeus, nabassu, nalfeshnee, nupperibo, Orcus, osyluth, pit fiend, rutterkin, spinagon, succubus, Tiamat, vrock, Yeenoghu.
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