Tuesday, December 26, 2006

A re-write of the SkyShark’s blink ability

A re-write of the SkyShark’s blink ability:
The ship has more of a timed phase rather than a blinking ability. When the power is activiated, the ship will phase out of its prime material existence into the border ethereal plane, returning after a brief period measured in segments. This continues for a total of 6 rounds before going dorminant for recharging for a 6 turn period. For each round that the ship is “blinking” a d4+1 is rolled, the result is the number of segments the ship is present in the etheral. Another d4+1 roll determines when in the round the phasing occurs.

There is no change in the position of the ship in any random direction, only its prime or border ethereal presence. If the ship is stationary, it seems to flicker in and out in the same location over a period of time. If the ship is in motion, if phases in and out according to the time period dice rolls along it course and heading.

For the first round, the SkyShark phases for 5 segments, starting on ther 4th segent of the round. The skysharks entangle and occupy the 40 giant trolls for a single round.
All magic missles declared for first segment.

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