Sunday, July 30, 2006

War Party Stats

Day 123
3 charm monster, 2 deathfog, 1 control weather, 2 stoneskin, 2 minor globe ready for use. Raven receives report- debriefed on the Fort of Jukrel Grave, frost giant lord to Mok Turoknin. Seven mixed patrols, one fortified complex. Three lesser wall towers, with one large tower- watchpost. Walls at base are supported by bouldered base with permafrost-petrified wooden walls and ramparts. The interior holds one great hall, a temple area and three lesser halls. Also has three humanoid barracks. Interior has a loose guard system, many creatures and animals - 24 hour cycle. Signalling system to guardposts up the river three times in a twenty-four hour period; dusk, dawn and midnight. Guard posts every twenty miles to next fortified jarl of Garrec Lassos.

Ogres- on patrol and in fort. Move in 4 bands of 5-7 outside, double number inside.
Total estimate 60. Hill giants- move with patrols, usually as leaders. Seven, one to each patrol, with three inside. Total estimate 10. Worgs- inside complex and with patrol. Total estimate 60. Mammoths- used as battle mounts for the giants on patrol. Total estimate 12. Cyclopskins- as brutish barrier between others and giant trolls, 1-2 per patrol. Total estimate 9. Giant ettins- token number wander between patrol and guard duty.. Estimate 3. Frost giants - 1-2 on each patrol, remainder inside. Total estimate 20. Verbeeg - main stable next to ogres, on both patrols and defense. Man three other patrols, with ten warriors each. Total estimate 50. Ogre Magi - unknown. Giant Trolls - always on patrol, usually two. Total estimate 14. Brown Bear - within interior as pets. Total estimate 12.

Ogre - see MM p.272
Intelligence: Low (8)
Alignment: Chaotic Evil
Treasure: M (Q,B,S)
Armor Class: 5 base
Movement: 9
HD: 4+1
THACO: 17
Attacks: 2: d10+6
Special Attacks: +2 to hit (up to +4)
Special Defenses: Nil
Magic Resistance: Nil
Size: Large 9+ ft tall
Morale: Steady (11-12)
VP Value: 270 base
Sub-Chieftan 650 5HD AC:4 ATT: +3 to hit 5-15 (2d6+3)+6
Shaman 975 6HD AC:3 ATT: +3 to hit 7-17 (2d6+5)+6
3rd level ability spheres of combat, divination, healing, protection, and darkness
Chieftain 1500 7HD AC:2 ATT: +4 to hit 9-19 (2d6+7)+6

300-350 lbs, skin color ranges from a dead yellow to a dull black-brown, and rarely a sickly violet. Bumpy warts, with purple eyes and white pupils. Teeth and talons are orange or black. Long greasy hair of blackish-blue to dull dark green. Their odor is repellent, reminiscent of curdled milk. Wearing poorly cured furs and animal hides.
Commonly speak orc, troll, stone giant, gnoll as well as own guttural language. Typical lifespan is 90 years.


Hill Giant - see MM p.141
Intelligence: Low (5-7)
Alignment: Chaotic Evil
Treasure: D
Armor Class: 3 (5)
Movement: 12
HD: 12 +1-2hpt
THACO: 9
Attacks: 2: 2d6 +7
Special Attacks: Hurling rocks for 2-16 (2d8)
Special Defenses: Catch rocks for
Magic Resistance: Nil
Size: Huge - 16 ft tall
Morale: Elite (13-14)
VP Value: 3000 base

Selfish, cunning brutes, using oversized clubs, hurling rocks. Prefer rocky outcroppings to pelt people from. Carry belongings in huge sacks. Lair in caves, excavated dens, or crude huts. 16ft tall and about 4500 lbs, skin color ranges from a light tan to a deep rudy brown. Their hair is brown or black, and their eyes are black. The live to be 200 years old.



Wolf, Worg - see MM p.362
Intelligence: Low (5-7)
Alignment: Neutral Evil
Treasure: Nil
Wandering#: 3-12
Armor Class: 6 base
Movement: 18
HD: 3+3
THACO: 17
Attacks: 1: 2d4
Special Attacks: Nil
Special Defenses: Nil
Magic Resistance: Nil
Size: Medium (4-7 ft)
Morale: Steady (11)
VP Value: 120

Worgs are an offshoot of dire wolf that have attained a degree of intelligence and a tendency towards evil. Worgs have a primitive language and often serve as mounts of goblins.




Elephant, Mammoth - see MM p.107
Intelligence: Semi (2-4)
Alignment: Neutral
Treasure: Nil
Armor Class: 5 base
Movement: 12
HD: 13
THACO: 7
Attacks: 5: 3d6tusk 3d6tusk 2d8trunk 2d6stomp 2d6stomp
Special Attacks: Nil
Special Defenses: Nil
Magic Resistance: Nil
Size: Large to Huge (10-14 ft tall)
Morale: Unsteady (7)
VP Value: 6000
Tusks worth twice normal elephant, i.e. 200-1200 gp - about 8 gp per pound. Larger, wooly and more aggressive.

Giant, Cyclopskin - see MM p.133
Intelligence: Low to average (5-10)
Alignment: Chaotic (Evil)
Treasure: C
Armor Class: 3 base
Movement: 12
HD: 5
THACO: 15
Attacks: 2: weapon +4
Special Attacks: Nil
Special Defenses: Nil
Magic Resistance: Nil
Size: Large 7.5ft tall
Morale: Very Steady (13)
VP Value: 270 base
Single eyed giants weighing 350 lbs. Eye large red eyed, with shaggy black or dull blue fair about head and shoulders. Skin ruddy brown to muddy yellow, voice rough and sharp. Dressed in animal hides and sandals, and smell of equal parts dirt and dung. Combat: hurl slings or heavy spear, missile attacks at -2. In melee with spear, bardiche or club in hand to hand.
Giant Ettin- see MM p.135
Intelligence: Low (5-7)
Alignment: Chaotic Evil
Treasure: O (C,Y)
Armor Class: 3
Movement: 12
HD: 10
THACO: 10
Attacks: 2: clubs 2d8/3d6 or barehanded d10/2d6
Special Attacks: Nil
Special Defenses: Surprised only on a 1
Magic Resistance: Nil
Size: Huge - 13 ft tall
Morale: Elite (14)
VP Value: 3000 base

Vicious unpredictable hunters stalk by night eating anything they can catch.
Ugly - long, stringy unkempt hair, teeth large, yellow and rotten. Facial features of across between a hill giant and an orc - large watery eyes, turned up piggish snout, and large mouth. Dialect mish-mash of orc, giant and basic alignment tongues.

Troll, Giant - see MM p.349
Intelligence: Low (5-7)
Alignment: Chaotic Evil
Treasure: C
Armor Class: 4 base
Movement: 12
HD: 8
THACO: 13
Attacks: 2: 2d6+7 / 2d6+7
Special Attacks: Hurl boulders 2d8
Special Defenses: Regeneration (2 hpt/rd), catch missiles 25% of the time.
Magic Resistance: Nil
Size: Large 10ft
Morale: Fanatical (17-18)
VP Value: 1400
These are hideous hill giant/troll crossbreeds. Resemble huge trolls, wielding large spike clubs or hand to hand. Never attack with bite, two hand to bend. Cannot re-attach limbs, at least 10 hpt damage by fire to kill. Very acute sense of smell and 90 ft infravision.

Giant, Verbeeg - see MM p.147
Intelligence: Average to Very (8-12)
Alignment: Neutral (Evil)
Treasure: B (K,L,Mx5)
Armor Class: 4 base (AC 4 to AC 1)
Movement: 18
HD: 5+5hpt
THACO: 15
Attacks: 2: 2d6 +3 to +6
Special Attacks: Spear throwing specialty based on strength
Special Defenses: Nil
Magic Resistance: Nil
Size: Large 8.5-10 ft tall
Morale: Elite (13)
VP Value: 270 base
Shaman 670 7HD 7th ability
Chieftan 975 8HD 1800 Strength
Prefer long two handed spears in combat (2d6/3d6), one handed spears hurled for d8/d10 plus strength. 300lbs minor deformities, club foot, cleft lip, otherwise big humans. Value armor. Intelligent giants, often give order to greater giants and lesser humanoid troops.

1-2 Strength 1851-1875 +3 +30 yards
3-6 Strength 1876-1890 +4 +40 yards
7-9 Strength 1891-1899 +5 +50 yards
10 Strength 1800 +6 +60 yards

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